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JustinG's Characters
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JustinG
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Joined: 26 Jul 2009
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Location: In a tree with an ELT.

PostPosted: Wed Jul 29, 2009 10:44 pm    Post subject: JustinG's Characters Reply with quote

Thread for characters.
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PostPosted: Wed Jul 29, 2009 10:46 pm    Post subject: Reply with quote

Silas
MEDIEVAL


Age: Older than young, younger than old
Gender: Male
Race: (Apparently) Wolf
Height: 6'
Weight: 130
Eye Color: Grey mixed with Reddish Brown
Fur Color: Light Grey
Vocation: Unknown

Physical Appearance: A thin wolf with steel grey fur and reddish grey eyes - more than once compared to rusting metal (which is often then compared to his mind.) Despite the fact that he is six feet tall, he is not a very imposing figure by himself - he does have muscles to him, though, but not enough to make him anything remarkable. He is rather drawn overall. He is often describes as Death in his customary garb, and is typically avoided.

Personality: As a saying goes, "The eyes are the gateway to the mind." People often say that Silas's mind is as rusty as his eyes. He is typically unpredictable, unconventional, peculiar, and increasingly erratic.

He is incorrigibly eccentric in everything he does, and is often sarcastic when he speaks - which is in a slight, perhaps affected, Mazan accent (one could imagine a Zoro accent, yes?) He's cold to people in general, sometimes even harsh,. One could easily say that he is proud and self-assured, although he knows he can fail and has done so in the past. On occasion, he won't even acknowledge other's presences.

If he ever has friends, though - real friends - he is loyal to them, disregarding his personal safety for them, as seen in the incident in Rennes (in Domus.)

On a side note, he has a very low pain tolerance. He also tries to avoid combat when possible.

Apologetically, His Very Long but Somehow Brief Biography:
If you ask somone who Silas told about his life, that person will tell you a rather fantastic story which has been described as a "likely mendacity" or of "exceedingly questionable veracity." It typically follows as such:

"The first thing he - Silas, if that's actually his name - said he remembers clearly is waking up in a castle, apparently after being wrenched from being comatose in the clutches of death by a very powerful spell. Most think that his mind was most likely damaged in the process - no one really knows what happened to him, but his mind is damaged in any case... so I'd think that's probably what did it to him.

"He said he was the son of blacksmith. The village, was, apparently, destroyed in a battle between and noble's knights and a group of bandits who had occupied the village. During the battle for the village, the chief of the bandits killed Silas's father for defying him. Silas was said to have then killed the chief with a scythe from his father's smithy. Silas was supposedly named "god's avenging angel" afterwards by the village's priest. The leader's death won the battle for the knights, but the village was burnt in the retreat and Silas was badly wounded in the process.

"The very powerful noble, who had paid quite a bit for Silas to be healed, now had Silas serve in his household as a 'servant of obligation.' That was a euphemism for 'slave' and Silas knew it.

"There was never really any reason that the noble should have saved Silas's life, but he did. Silas always hated him, even though most of the people in the kingdom respected the noble as one of the greatest men in the country, only under the king. But there was always friction, and Silas attempted escapes on more than one occasion, each successive attempt eroding his living condition until he was lower than the lowest, beaten slave.

"To make a long story short, several years later, the noble tired of his unruly slave and Silas was sold to another master. The 'wolf' changed hands several times over the next year or so.

"He eventually escaped (he never told me exactly how he managed it) and then ran to the ruins of his old village. He spent days wandering around it without much of a purpose. In the middle of the third day there, he found a rusty scythe laying in the field that used to be the street, outside a burnt smithy.

"Certain this was the weapon he was said to have used, he picked it up and then ran to Edwin, somehow escaping patrols sent to capture or kill him."

The truth of that tale might be disputed, and none can deny that Silas, as always, remains shrouded by an odd mystery. Some say that he was one of the rebels and was captured and enslaved. Some other rumors hint at a religious incident in Maze. But, such rumors, however plausible they might seem, don't have many more facts to help them than the original story does.

He can currently be found in the most random of places, seeming always to be hunting necromancers - Vedicus, in particular. The drive to kill these undead magicians appears to be the single driving force in his life, although his motives for this are entirely unknown.

He is often seen in libraries and ruins when not hunting.


Weapons: The old (polished and cleaned, however) scythe that he seldom uses, a shortsword, and his teeth. He can use all three with some skill.

Typical Outfit:
He wears a black hooded cloak most of the time. Underneath, he wears a grey tunic with a black vest leather armor overtop of it. He also wears similar gauntlets. He has a belt of rather different leather, somewhat more brown, (he took it from a highwayman who had the misfortune to meet him) that he keeps his shortsword attached to. He wears two steel rings near the base of his right ear and a small silver bauble of some kind from his left. Apparently to remind himself of the anguish he suffered as a slave, he wears a black collar around his neck, with the symbol of Mixcoatl hanging from a ring in the front. It appears he holds onto the memories of when he suffered to strengthen him to strengthen his resolve. Most who don't really know him claim he is Death and some even say the devil. He will shrug off the former claim with a smile whilst he will violently deny the latter. He seems to enjoy people speculating about him in any case.

Magic: He apparently knows light magic with great skill; however, his usage of this ability is rather... eccentric. Most say that his mind is broken, as as such, his magic is subtly different than most others' magic. It should be noted that most magic used near him causes him a great deal of mental pain, presumably because of the damaged caused to his mind by the spell that woke him up. This makes his abilities as a mage extremely unreliable. (The times when his mind is functioning somewhat normally are when he can use the magic, although these circumstances are completely out of his control. Sometimes extreme stress causes him use magic, but he feels the effects immediately afterwards, resulting in a less than good situation.) He prefers his sword or teeth if the circumstances come to fighting - which he usually avoids.

Other Equipment: Silas typically carries a bag around with him, slung over one shoulder. He carries verious odd and ends in it, nothing much of importance or use.

Weaknesses (in case you didn't catch my subtle hintings):
Low pain threshold. Most magic causes him extraordinary amount of pain, even if it is friendly magic used nearby. Proud. Does not work in teams.

Strengths (above comment): Can use powerful magic on odd and rare occaisons. He's loyal. And scary. Is that even a strength?

Goals: Largely unknown, seems to answer in some way to someone higher, refers to his "mission" or "task." Most likely a secret bounty hunter who is commisioned to hunt necromancers, as he is often searching them out. He is also interested in history, ancient artifacts, and the like.



Appearances:
(By In-Character Chronology)
Trouble in Paradise
Little by Little, the Mist Clears
Home Again, Home Again


--- UPDATE ---
During an encounter with the rat necromancer Vedicus, (in "Little by Little, the Mist Clears," now archived) Silas was infected with a disease that appears to be very hard to cure, if not impossible. It was mentioned by a magician that there is a healer that resides in Gawain who is supposedly able to accomplish the task, but Silas made no indications of traveling there before he disappeared minutes after being infected.
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Last edited by JustinG on Wed Jul 29, 2009 10:51 pm; edited 1 time in total
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PostPosted: Wed Jul 29, 2009 10:51 pm    Post subject: Reply with quote

Hayden Lowell
MODERN

Age: 24
Gender: Male
Race: Canine (German Shepherd)
Height: 5' 11"
Weight: 176.3
Eye Color: Brown
Fur Color: Plain Black.

Physical Appearance:
He is just under six feet tall, something that has annoyed him since he stopped growing - he couldn't have gone just one more inch. He has a good amount of muscle on him, but is not very bulky. His coat is uniformly black and his eyes are a deep brown, like stained wood.

Personality:
Dark, moody, and taciturn. He doesn't enjoy talking to people and hates it even more when they talk to him, as he is often engrossed in his own world of thoughts. He is hard on others and doesn't spare criticisms, believing honesty is the best policy in any situation. He doesn't really care about others that much, because they're simply not him. He causes people pain a good deal of the time, seemingly knowingly with his sharp comments and barbed disposition. He is actually prone to bouts of depression, though he uses his barbed temperament to prevent others from realizing it.

The very few people he keeps as his friends somehow seem to get along with him despite all this - because he has a somewhat softer side that is virtually indistinguishable from his other side - he doesn't like to show that he cares.

He is very smart, and paradoxically empathic at times, though he is sometimes very gruff and even mean. He just seems to have a slightly rough exterior, as his mother would put it.

Biography: Hayden's parents met when his father was seventeen and his mother was fifteen. Hayden was the unfortunate result of a second meeting that ruined both his parents' lives. His mother had to stay at home after he was born, and his father didn't go to college, eventually landing a job at a gas station, and then ended up as a truck driver.

Hayden was raised up the "country" of Edwin his entire life, in a small town with nothing much to its name besides a school and a supermarket. His father, the truck driver, was killed in an accident on the job - he was driving across a bridge that collapsed during a heavy rainstorm - when Hayden was only nine. Hayden was always bitter afterwards. He never got over it, although he and his father had never got along.

School was never really difficult for him - he got through it, at any rate. He did get in his fair share of trouble, and was eventually known as "that dark angry kid who sits by himself and you would do well to avoid." He enjoyed his own thoughts and observation more than those of others', though, and enjoyed watching life from an exterior perspective - which lead to his interest in photography later. He was known as angry because whenever someone talked to him, it was very likely they were disturbing his thoughts. At school, though, Hayden was always angry and taciturn. His teachers always seemed to have something against him, he didn't know what. Or maybe everyone felt like that at school... he didn't know... he never talked to anyone. But he got through without repeating a grade or spending more than three months in detention.

As soon as Hayden finished highschool, he went off to college in Sheringham, against the reccomendations of his mother. He always loved her, but said he wanted to do something with his life. When he got there, he landed a job as a teller at the First Bank of Edwin to help pay for his college. He's currently working on a double major - photography and journalism. He's actually somewhat desperate for money, as he has had to take out several loans to live in the city.

Education:
A year or two so far of college for journalism and photography.
Vocation: Bank Teller. Double major at college. Spends free time and weekends trying to make money with freelance pictures.
Location: Lives in an apartment in one of the better than bad middle-class sections of Sheringham. Spends holidays and most weekends out with his mother and brother in the country.
There is not another "ation."

Hobbies/Interests: Photography, videogames, criminology, some writing, playing the piano. Also enjoys hikes.
Wears: While at work, a suit. While anywhere else, usually grey or black jeans and a dark-colored shirt or sweater of some kind.

Religion: None, really... just raised with morals.
Music: Classical (can play it) and heavy metal (wants to learn how to play it.)
Drinking: Something strong when something bad happens. Oddly enough, bad things happen rather often...
Smoking: None.
Swearing: Uses it to put emphasis - doesn't overuse it, only because that would reduce its utility.
Criminal Record: Never successfully convicted for anything. Arrested and/or detained several times.



Apperances:

(By In-Character Chronology)
You Will Not Survive
"Going Down"
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PostPosted: Wed Jul 29, 2009 10:54 pm    Post subject: Reply with quote

David Apthorpe
MODERN


Age: 43
Gender: Male
Race: Merekat
Height: 5'6"
Weight: 135
Eye Color: Green
Fur Color: Light Tannish grey.

Physical Appearance: David is tall and thin, the quintessential scientist. He's a merekat, and as such, is thin to begin with. His obsessive work drive also doesn't help his weight, as he often forgets most meals.

His fur is the typical light tan-grey, nothing extraordinary. His ears and tail are tipped with black, however, a relatively uncommon trait.

Personality: David is a scientist. He believes that all people are inherently good, but experiences in the world makes most everyone bad.

Despite this, he's quite the idealist - he believes one person can change the world. He has a hero's heart, and has shown himself to be an just that in some cases. He, however, is somewhat of a coward, despite everything else. He has lofty ideas, but also realizes quite acutely that everyone is mortal.

He wasn't that well liked as a child, and so still likes having friends - he's quick to trust most people and quick to do anything for them.

Biography: Imagine a life filled with gram stains, microscopes, and government conspiracies. He was evidently married at one point and is now evidently divorced from his wife. There appears to have been a matter of some infidelity.

Education:
PHD, Biochemical Engineering
Vocation: Used to be a scientist before his employers were destroyed
Location: Some lab someplace.

Hobbies/Interests: His work.

Wears: A labcoat.

Religion: Humanist
Music: Jazz, Blues, Swing
Drinking: A little bit of Scotch
Smoking: None.
Swearing: Little.
Criminal Record: None.

Will Probably: Confuse someone in one sentence
Will Probably Not: Be able to make them understand it whatever he attempts to do to explain it



Appearances:
(By In-Character Chronology)
Project Gargoyle
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PostPosted: Wed Jul 29, 2009 10:57 pm    Post subject: Reply with quote

Ritch Eld
STEAM

Age: (Probably Late) Thirties, Early Forties
Gender: Male
Race: Serval
Height: 6' 1 1/2"
Weight: 130 lb.
Eye Color: Grey
Fur Color: Obsidian Black (Abnormal - He's Melanistic)
Vocation: Scholar/Archaeologist/Treasure Hunter/Explorer/Adventurer

Physical Appearance: Very skinny, a feature which is exaggerated by his height. As is usual with his species, he had a long neck, which does nothing to make him appear less thin. He almost looks like a caricature than a normal being, given his height and thin personage. Serving in the military, however, hardened his body, so he is not quite as weak as on would first be lead to believe.

Personality: Ritch is exceedingly proud of himself, possibly rightfully so, and does not believe he can make a mistake. He seldom does, in any case.

He is eccentric, to make matters worse, and as such, everything he does strangely is naturally the way this should and ought to be done - much to the extreme annoyance of most around him. He regards people around him as nuisances who don't know much - but if they actually give him good advice, tries to deflect and weasel his way out of being topped in any way possible, and he is quite good at it. He is exceedingly intelligent, which has done nothing to lessen his considerable ego.

He has a intense curiosity and interest in ancient, old, and otherwise dusty things. It is not so much the promise of gold that lures him, but the excitment and fame that go with discovering something truly ancient.

Biography: First thing that is known about him is that he joined the Edwinian military as an officer, serving for several years. He was uncerimoniously discharged for little reason. (This was actually later revealed to be during a purge in the upper ranks around Ritch due to a conpiracy he was not involved in... supposedly.) After that, he attended multiple universities with the drive to become a great historian. He eventually did, becoming a very renown and sought after authority on the subject. He taught between archaeological digs and his personal research for quite some time. After about twelve years of that, however, he went out traveling full time, to see the world.

Weapons: He has a snubnose revolver he makes use of when the occasion demands.

Typical Clothes: Wherever he goes, except if he is attempting to remain incognito or if he is in disguise, Ritch attempts to wear a trim suit that would be at home in some of Edwin's higher businesses. He almost always - except in hot climates - wears a long coat over the suit, which is also a throwback to the time he spent in cold, foggy Nottingham. Underneath, he carries his revolver, along with several tools he often makes use of in his field.

Magic: Ritch can only use mundane, subtle types of magic - sensing, tracking and feeling, and does so with a precision and level of skill that comes from about a few months of learning from a native of Piriqui while traveling the land. He doesn't publicize the fact that he knows it, (although his power isn't that great... he mostly knows about magic) but realizes he needs all the help he can while searching for artifacts and knows that there are certain forces greater than those of science.

To think otherwise, with his experience, would be folly.

Other Equipment: He carries around a journal, perpetually writing in it. He also happens to have several trinkets usually in his posession, usually just random and fairly worthless but shiny objects. He know the weak minded can be swayed by the power of shiny.



Appearances:
(By In-Character Chronology)
RMS Sovereign

Self Training
A Train Bound for Adventure
The Mysterious Note
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PostPosted: Wed Jul 29, 2009 11:00 pm    Post subject: Reply with quote

Matthew Nevis
MEDIEVAL


Age: 52
Gender: Male
Race: Ferret
Height: 6'3"
Weight: 190 lb.
Eye Color: Grey
Fur Color: Sable Pattern/Color

Physical Appearance: He is a typical ferret, albeit a little taller than most. Nothing entirely special or outstanding about his appearance. He is grizzled with the passage of time and the conflicts he has seen, and his fur is greying. Altogether prematurely aged.


Arts by Todd.

Personality: Matthew is seasoned and weather beaten. He's tough and gruff and usualy has only a little time for anyone else, unless they impress him. He's competent and knows when he needs to work with others. Life has taught him many hard lessons. He has a tendency to ramble without thinking, sometimes saying things he'd rather not.

Biography: Matthew came from a large town in Gawain, likely from a rich family. Other than that, there are no indications as to how he might have come to study at Azalus Academy. He did, however, and was a bright student, full of promise. Years later, he now holds a teacher's position there, although he does not teach regularly. He is usually occupied on some of the academy's business, traveling about to attend to it.

Education: Now a teacher at Azalus. That goes to show you something.
Vocation: Teacher, Academy Representative and agent.
Location: Azalus or anywhere the Academy's business takes him.

Hobbies/Interests: Magic, history.

Wears: Usually simple clothes - grey tunic and whatnot - and his brown robe.
Other Equipment: His has two old, brown fingerless gloves he always wears. Both have an Earth and an Ice rune on the back.
Weapons: Magic, but also carries a longsword and can use it with enough skill.
Magic: Earth and Ice with great skill. Also some air Air. He'd like to think himself quite the magician, but, due to a lack of strength and practice, in fact can't really do much before exhausting himself. He blames it on a heart condition when he finds that he can't.

Religion: "I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful force controlling everything. There's no mystical energy field controls my destiny.”
Drinking: He can handle hish alcohol.
Smoking: A pipe.
Swearing: Enough.



Appearances:
(By In-Character Chronology)
To Market, To Market
Nightmares
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PostPosted: Wed Jul 29, 2009 11:04 pm    Post subject: Reply with quote

This was the first First Age of Cyborgs character posted.

Ellyll Cysgood (A.K.A - El)
CYBORGS

Edwin Citizen number 842067-29
Age: 21
Gender: Male
Breeding: Kangaroo/Fennec/Thylacine/Otter (Kangaroo was through an artificial addition, not breeding.)
Height: 5' 10" - excluding ears
Weight: 150 lb
Eye Color: (Cobalt) Blue
Fur Color: Mottled reddish tan with brown patches, and faint brown Thylacine's stripes (All fur is always died black, however.)
Vocation: Masterthief (Seldom does espionage, and never does assassinations, etc.. Simply an uberthief, although he has no trouble with violence - though he still prefers to avoid it.)
(((Ugh. I can't believe I'm actually using a job this cliched. Oh well. Once. Just once.)))

Location: Always moving. On the run, in hiding. Is often out of Edwin, often in Domus or Gawain especially.
Affiliations: Kanghes Sydicate, and NOT the Movement.

Physical Appearance: Being (roughly) a mix of Thylacine, Kangaroo, Fennec Fox, and Otter, Ellyll requires a little description, as most denizens of this age do.

He has a streamlined body that flows into a long, thick, vaguely triangular (in cross section) tail which tapers smoothly to an end (primarily from the Otter, Thylacine, and Kangaroo genes.) His large, strong legs are definitely from the Kangaroo DNA he inherited from his father. His head is what you could imagine from the fusion of all his genes - long; and sharp and pointed, but smooth and rounded at the same time; with large, angular, backswept ears (given the Thylacine, Kangaroo, and especially Fennec genes.) His cobalt blue eyes seem to have a perpetual squint.

Altogether, his shape is thin, smooth, strong, and alien in its seeming mongrel perfection. (Please, he is NOT an alien, this was simply a reference... he's just a normal fur...) The pitch black he dyes his fur conceals his odd, mongrelly patchy coloring and stripes and adds to his strange, if not unsettling, appearance.

Ellyll Cysgood dancing the Caramelldansen.
This is Kinetic Kimo's (rather good) interpretation of this odd hybrid.


Wears: The obligatory long black coat, along with a dark grey turtleneck at most times, black pants, and black fingerless gloves. This is what his wardrobe always consists of - he enjoys a certain amount of stability, given his ceaselessly changing lifestyle. (This is also reflected in his consistent choice of food.)

Biography: Uberthieves have no biography. He's a good thief. That's all you need to know, that's all he cares about.

That's what anyone'd tell you. But you're here for info, so here it is. Comes from Edwin, from a good military family - with undivorced parents and three siblings - although there were apparently some tensions because of his personality "quirks." He abandoned them five years ago. El still holds his family's religious beliefs strongly, perhaps because he believes his God is out to get him and must attempt to pacify Him. Also, he's been a professional thief for around four years, ever since he was bailed from prison by Kanghes after his sixth (and second failed) theft.

His only "friend" is his employer, a certain purebred tiger named Quincy Kanghes, one of the most powerful furs in the underworld.

Personality: It's not much to say that Ellyll is paranoid. Anyone who talks to him for just a moment can tell that. El is convinced that the government is evil, and is in control of all of those who have any robotics in them whatsoever. He is also convinced that the government is out to get him, for a reason unknown to himself. He's just... important.

He doesn't really have any friends... and he has about only three people he trusts. He's very lonely because of this, but won't show it. If anyone does earn his trust, though, - which takes several years, at least - they will find him emotionally immature and easy to manipulate, do to a want for friends and an inexperience with truly dealing with people. Only Kanghes has reached this level of trust so far.

Ellyll is completely brilliant, gifted with an amazing mind which works much faster than most. When he's not occupied with a job, though, he slumps into impatientness and sometimes depression at the idleness. He always seems to have a lot more energy, impatient, hurried energy, while he's waiting or unoccupied. To attempt to combat this, he listens to music quite a bit, and has developed quite a taste for most genres. He also studies history and reads about related subjects, trying to find new treasures to steal in the process.

His true love is planning and executing a theft. That's what he lives for, that's why he still runs from the government and survives. (Whether they may truly be actively pursuing him or not.)

Criminal History:
Has commited multiple international thefts of exceedingly valuable objects. One of his most remarkable exploits was in Yamaha. He seldom goes back. He has "visited" Gawain many, many times and been to Domus on several instances. It is thought that he traveled to Kahun once or twice, but the details have always been sketchy and concealed, even amongst the syndicate. His exact record is not well known. He is simply considered as a very talented thief, but his exact exploits are never really listed, save for one or two that might have bearing on swaying an employer's decision...

Recent history:
Ellyll was recently wounded in a routine, low-level theft in Edwin that quickly evolved into something very dangerous because of government involvement. Quincy decided the authorities were getting too close to El and shipped him out of the country, first to Rike Arktik for a few weeks while things cooled down around Edwin. Ellyll then moved into the Kanghes syndicate in Gawain, where he continued his work for the tiger in an environment that wasn't tracking his every action. The syndicate is still based in Edwin.

Weapons: A small machine pistol that fires normal slugs. It is comparable in construction to a futuristic version of the H&K Mp7, which is shown below:



(The H&K Mp7 is fifteen inches [15"] long although it doesn't look it.)
He also carries a smaller handgun with silent rounds. He seldom uses rays likely because the government is in charge of their manufacture.

Implants/Robotics: The government is watching you. Watching us all. Beware...

In other words, none. Never. Even if it means dying. The government is watching and controlling everyone and a life of freedom is better than an existence of slavery. No surgery either.

He also has less qualms about using less... intrusive... technology, though, namely a custom-made (black market) eyepiece and wrist communicator - he really has to use at least them to survive in this day and age. But the government is watching the channels, too, though, so he doesn't say anything... incriminating while using them.

Magic: Keeps trying to learn but can't.

Strengths: Paranoid Personality Disorder - very hard to track, catch, or otherwise hunt down or attack; convinced the government is evil and out to get him. Uncannily skilled at his job. Very intelligent. Has that quintessential agility belonging to any thief. His legs are extraordinarily strong, enabling him to run quickly - about 20 mph - and jump long distances - about 10 ft. straight up and about 20 ft. in a horizontal arc with a running start. (Super-enhanced Kangaroo DNA was definitely added somewhere in his family's recent history as part of a bioengineering test. Most likely his father was the one enhanced, as he was involved in similar projects in the military.)

Weaknesses: Paranoid Personality Disorder - doesn't trust anyone, extremely liable to get angry for little to nothing, has few friends, doesn't use implants, convinced the government is evil and out to get him. Obviously, him being a thief in Edwin, but he is paranoid even when out of the country.

He's lonely, as a result of all this. El is also somewhat emotionally immature due to the lack of socialization over the course of his life. He also believes that there is some grand plot revolving around him and his capture. He is terribly afraid of the word "sink" for odd reasons.

Hobbies/Interests: He is known to like music and sushi. He has always been interested in history and rare objects - especially ancient artifacts and small shiny things, for obvious reasons.

Education: Highschool, at best.
Religion: Trinidian
Music: Classical Techno (what we listen to now. Heh.)
Drinking: None.
Smoking: Sometimes...
Drugs: Terrified of drugs of any kind - prescription, illegal, or over-the-counter. This has little to do with his fear of the government, being an independent phobia.
Swearing: Nope.
Offical Criminal Record: Well, duh. He's a thief. He's been pinned for many crimes and committed many more.

But as incarcerations go, he has only been imprisoned once... not including when his family apparently sent him to the base hospital's psychiatric ward for a month when he was sixteen. He considered that incarceration, putting his grand total at two instances of imprisonment.

Will Probably: Freak out upon seeing a news headline that has nothing to do with him and think it does in fact have something to do with him.
Will Probably Not: Make a friend.



Appearances:
(By In-Character Chronology)
The Mech Arena
The Start of Something Grand
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Last edited by JustinG on Wed Jul 29, 2009 11:30 pm; edited 1 time in total
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PostPosted: Wed Jul 29, 2009 11:20 pm    Post subject: Reply with quote

Quincy Kanghes
CYBORGS

Age: 42
Gender: Male
Breeding: Pure Bengal Tiger
Height: 6' 3"
Weight: 210 lbs.
Eye Color: White-Grey
Fur Color: He's a tiger...

Vocation: Syndicate Head
Location: Somewhere in Edwin.

Physical Appearance: Tall, broad, purebred tiger. Cold steel-white eyes. Perpetual haughty stare.

Wears: Dark grey business suit with a black tie. Always has a privately made, private communicator in his breast pocket.

Biography: "There's little you need to know. I am myself right now, is that not frightening enough to you?"

Personality: None, really. Emotionless, calculating. Stern, cold, uptight. Stiff.

Oddly, though, he is somewhat caring towards Ellyll, because he feels responsible for the lost young fellow ever since he bailed him out of prison. He doesn't treat El like his son, but El's filled enough of that place for Quincy, and that relationship is likely mutual.

Concerned with detail, likes everything to be exactly in order. Plans for the worst and hopes for the best. Always has a plan B and a C. (There is no point in having a D, because if they're good enough to beat A, B, and C, you're done for anyways.)

Weapons: If you see one, you're dead.
Implants: None. The government controls them. Not a wise idea.

Strengths: Ingenius, clever, sly. Devilishly handsome (personal bias, but he made me put it in here!)
[b]Weaknesses:
Those who know are dead.

Hobbies/Interests: Politics, Economics, History, playing chess

Education: Eight years at Bullford for economics, business, politics, criminal justice, history. Complete genius. (He made me put that in here too! But's it's really true.)

Religion: That of money.
Music: Classical.
Drinking: A glass of whiskey, maybe, or a glass of wine.
Smoking: A little... when he plays chess
Drugs: None.
Swearing: Very little/when very perturbed.
Criminal Record: He was caught twice for embezzling between age 20 and 23. Incarcerated once. Never again.

Will Probably: Blackmail someone with something they never did and get away with it while making them think they actually did.
Will Probably Not: Undo his shirt's top button within the next month.



Appearances:
(By In-Character Chronology)
The Mech Arena


--- NOTES: ---
Yeah, you can ask to join his syndicate if you want. But it's not Archimedes.
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PostPosted: Wed Jul 29, 2009 11:23 pm    Post subject: Reply with quote

Richard Hathaway
MUSKETS


Age: 21
Gender: Male
Race: Cat
Height: 6'
Weight: 150 lb.
Eye Color: Green
Fur Color: Brown w/ Black stripes

Physical Appearance: Tall and thin for a cat, but strongly built due to his profession. Most would consider him rather handsome, although he doesn't really realize how to exploit this strength of his yet. Has a slice out of his left ear.

Personality: Peppy, energetic, sometimes very silly. Exceedingly curious.Fairly intelligent, but often likes not to give that impression. The easiest thing in the world to convince, bribe, or sway, simply at the promise of "something." He has to find out what that something is. Mostly likely ADD or even ADHD. Has a lazy streak a quarter-league wide. His humor is sometimes simply too strange for others to understand.

Biography: (From the stan'point of 'is granmother.) His father was a military man, you see, and he died when Richard was only very young. 'Is poor mum came to live with me - I lived with Richard's uncle Bart, so poor Susan shared the house, too. 'Course, little Richard never knew 'is dad and just adopted Bart as 'is pa. He grew up happy enough, learnin' his letters and figgurs and all that stuff kids learn nowadays. 'E was always out and about, thuogh, shirkin' work, bless 'is 'eart, and lookin' for all sorts of things - feathers, stones, anything! 'E was always so gifted curious, that 'e was.

And then, after 'e comed of age, 'is uncle Bart wanted to send 'im into the military, just like Bart 'ad done when 'e was Richard's age. Said it made a man a man.

Well, Richard wanted nothin' to do with the whole scheme. Said 'e wanted to explore an' be a sailor or something outlandish like that. Bart 'ad none of that.

Poor child, 'e was so torn up then - it was the first dis'greement 'ed 'ad with 'is uncle. The 'ole thing died down after a day or so, though, and we all thought it was over when Bart says it again, tellin' Rich to get off 'is land one way or the other - 'cept 'e wasn't welcome back without a proper officer's hat.

So Richard just upped an' left, that simple, no fuss. We didn't ever see if again, poor soul.

Wonder what ever became o' that lad. Probably died an 'ero of some cal'vry brigade in some far-off war with Maze, dead with cannons to 'is left and cannons to 'is right, all heroic like. That'd be my grandson. A proper 'ero, I sure 'e turned out to be.


[cut to tavern, grown up Rich sitting at the table]
"And then I says, well, missy, I'd certainly wish to have a fine time with ye, but it's got to be tomorrow night, then." (takes a gulp of his ale) "And then she asked why, getting all angry at me." (points around the table for dramatic effect) "So I says, 'cause I've got your sister already!'"

(uproarious laughter)

Random weasel: "So, you'd get both of 'em, Rich?"

(takes a swig of his ale) "Naw, weren't worth my time. Both slapped me and wen' off with some officer or somefing. They always get the girls from me." (sighs) "Never wanted to be an officer, I did, me folks wished me to be, but I said, 'no, I want to be a sailor,' I said."

(takes another swig) "But, of course, I didn't know nothing about no women then!"

(more uproarious laughter)



This is a rather poor representation of anything but his story and his character while inebriated. He is much less raunchy when sober.

His actual demeanor is rather more innocent at most times, and the alcohol brings his coarser side to the surface.

(I just liked the contrast so much I had to go with it.)

He now works in Edwin for the most part, carrying messages and dispatches as fast as possible. He works for the military very very often, and as such often ventures into Gawainian territory or perhaps even carries the messages across the sea to forts and outposts.

He's known and trusted by several officers in battalions across Edwin, though they also realize he's not the hardest fellow to bribe or distract.

Education: Can read and write.
Vocation: Messenger for hire
Location: "Wherever the job pushes mah bloody feet."

Hobbies/Interests: Anything.

Wears: Mostly has clothes you'd see a militiaman wearing - provincial but paramilitary in appearance, not altogether shabby. He also fancies a rather aged tricornered hat he picked up after a certain highway man dropped while he was hauled away by some soldiers. Wears an assortment of jewelry he's found many places.

Other Equipment: His messenger's bag, a pistol, a powderhorn, a small cartridge case, his canteen. Various odds and ends he's picked up - jewelry, baubles, multiple turkey or pigeon or jay feathers in the hat. (Once called a land pirate in jesting due to his hodgepodge "gypsie" look.)
Weapons: Pistol with little skill. Wields a sword like a loaf of bread, as he more often than not ends up eating blade while attempting to duel. Adept with his fists.

Magic: None.

Drinking: Aye.
Smoking: Aye.
Swearing: Aye.
Religion: Aye.

Will Probably: Well, that'd be tellin', wouldn't it?
Will Probably Not: That'd be too.


Appearances:
(By In-Character Chronology)
A Terrifying World
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PostPosted: Wed Jul 29, 2009 11:41 pm    Post subject: Reply with quote

Loge (LOW-gee)
MEDIEVAL


Age: Early Twenties or Younger
Gender: Male
Race: Ferret
Height: 6'
Weight: 150 lb.
Eye Color: Light Reddish
Fur Color: White

Physical Appearance: He's an emaciated white ferret. There is little else to describe, save that he has a scar on the rear right side of his head and has a small slice in that ear as well.

Personality: He's perfectly sane, although most would probably call him insane. He's sarcastic and sadistic, like a pine marten, but is in complete control of his senses. He has a cool and ruthless calculated logic and rationality to his chaotic actions. He'd probably be considered "evil" by most standards.

Biography: He is probably an Arctic Island native, being a white ferret.

The begining of when anyone remembers him was when a large ship broke up off the coasts of the islands. Loge was the only one to make it ashore, half drowned and almost frozen to death. After he was brought back to health - rather slowly - he began attempting to find a way off the islands - but he has enough trouble staying alive as a penniless wanderer there, let alone finding passage of the islands.

He has impressive skill in magic, but as he is almost always malnourished and weak, can't use it to much of an extent.

Education: Apparently quite a high one.
Vocation: Starved wanderer.
Location: Arguably near himself.

Hobbies/Interests: Food. Money. Survival. His "mission."
Wears: Worn, dull clothes. A ragged grey cloak is on his person at most times.
Other Equipment: A rusted steel ring in his left ear.

Weapons: He can apparently use a rapier to some extent, but doesn't even own a rusty knife. Can use his teeth and fists crudely but with effect.
Magic: Master of Fire, Earth, and Dark. But magic requires energy, which requires being well-fed... which Loge certainly is not. In his half-starved state his magical abilities are of only little use - unless he wishes to harm himself.

Religion: Asarath
Drinking: Not enough money, but will jump at the chance
Smoking: Not enough money, but will cough at the chance
Swearing: Feels that it degrades his image and chances of getting money

Will Probably: Beg for money all this week.
Will Probably Not: Get any.
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PostPosted: Wed Jul 29, 2009 11:44 pm    Post subject: Reply with quote

Mingus

Age: Unknown.
Gender: Male.
Race: Avian - Crow.
Eye Color: Yellow.
Feather Color: Black.

Physical Appearance: A large North American Crow with yellow eyes.

Personality: Megalomaniacal, proud, self centered. Easily captivated by anything, new and interesting, and is somewhat paranoid. Always thinks things connect, often in grandiose and fantastic plots. As silly as he might seem, he's rather intelligent, albeit it in a strange way.

He speaks somewhat oddly, with odd phrasings and incorrect tenses.
He, however, always refers to himself in first person, and never in third.

He is a little off when it comes to his ideas of world domination - destruction is more like what he has in mind. But, however strange and misguided he is, there's no denying that there is something... threatening about this bird, in a way no one can really describe. He doesn't feel like the weird crow he is.

Biography: Was once the bestial pet of a warlock, apparently. Nothing more is known about him or why he is intelligent and sentient. (It is likely he was not at some point in the past.)

Education: Lived with warlock - knows more than you'd think.
Vocation: World conqueror wannabe.
Location: Anywhere. Literally. He appears at the wierdest times in the oddest places.

Hobbies/Interests: Anything magical. Conquering the world.
Magic: It's not unlikely that he knows some.
Religion: Himself.
Swearing: In Crow.

Will Probably: Use some mundane object in a crazy attempt to kill thousands.
Will Probably Not: Succeed - but that won't matter to him.



Appearances:
(No Chronology Established Yet)
Don't Know Where I'm Going, Only Where I've Been
Home Again, Home Again (If you can spot it, good for you.)
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PostPosted: Wed Jul 29, 2009 11:46 pm    Post subject: Reply with quote

Saul Prichard
MODERN


Age: 20
Gender: Male
Race: Thylacine
Height: 5' 9"
Weight: 152 lb.
Eye Color: Blood red - side effect from imperfect regeneration.
Fur Color: Greyish tan, black stripes on his lower back, bum, and tail. Greyish color is also regenerative side effect.
Hair Color: Black

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"Super Power:" Simply, he is indestructable. He can be temporarily destroyed or incapacitated, but he can't die. After a while, he'll simply wake up and then begin to regenerate his flesh at a slow pace. Bullets don't really stop him.

One could think of him as a "zombie" who can just regenerate whatever damage is caused him. After heavy combat, he can indeed look like the living dead. Regeneration from this state usually takes about one hour.

His regeneration, however, is not perfect. Only 99.99% of all cells actually repair, resulting in a slightly aged and somewhat damaged appearance due to numerous past regnerations - although this does not impair his body at all at the moment, besides the ability to attract a mate, perhaps.

If he ever takes enough damage, however, he will being to feel the effects of his incomplete regeneration. (For someone to be damaged, you doesn't need 100% of the cells destroyed. Only a small percentage is needed for the damage to be felt.)

He has no alter ego, although he attempts to keep his super life separate from his normal life. (He does dress differently for his "super work" but doesn't take on a different persona.)

(On a side note, his brainpower is rather high. This is possibly because his brain cells don't atrophy due to his powers.)

Origin: He doesn't really know. He never really got hurt by any childhood accidents, never broke a bone, never got stitches.

He discovered his gift in a revelatory moment that he has likened to "getting hit by a freight train" as he, a connoisseur of the comic book, instantly realized the implications of have a superpower.

Of course, he actually did get hit by a freight train.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Physical Appearance: A fairly normal, lanky thylacine with a barely noticeable odd look about him caused by his imperfect cellular regenerations. He has medium-length black, shaggy hair that he keeps marginally combed to either side.

Personality: Saul is quiet, introverted, shy, and unconfident. He has a rather low pain threshold - which does not exactly go well with his power, as he can still feel pain quite distinctly although it does little to affect him. He has been called a coward at times, but the truth is that he just doesn't like pain. And that he's a coward.

Biography: [forthcoming]

Also, he currently works at a tech-support business. While not at that job, he attmempts to sell his unique skills to supervillains, syndicates, or law enforcement agencies - he's not a hero or villain, just a super for hire.

Education: High school and bachelor's degree in computer technology.
Vocation: Employed by a tech-support business.
Location: [redacted]

Hobbies/Interests: Is a programmer, works on making his own games (usually a mix of RPG/puzzle/mystery) when not at work or not attempting to market his "other skills." Likes role-playing, either on the computer or off. He is interested in LARPing, but his off-job "super work" job endeavours prevent him from doing much, if any, of it.

Wears:

Casual: Loose jeans and mostly colorless (black, white, grey,) hoodies or long sleeve t-shirts. Cargo pants, fatigues, khakis - that sort of thing.

Work: Company polo, which is tucked in with a belt.

Superwork: Goes for the "tough guy" look to attempt to compensate for his weak personality. Usually charcoal cargo pants, urban camo blouse (or "jacket," as you non-military types would say) black t-shirt underneath.

Religion: Unspecified.
Music: Classical or 8-bit.
Drinking: Not really.
Smoking: No.
Drugs: Once upon a time, long ago. He got caught, though, and hasn't gone back since.
Swearing: Not really.
Criminal Record: Caught once for using drugs as a minor, served all appropriate sentences and etcetera.
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PostPosted: Wed Jul 29, 2009 11:49 pm    Post subject: Reply with quote

Banastre McTavish
MUSKETS

Age: 31
Gender: Male
Race: Cougar
Height: 5' 8"
Weight: 210 lb.
Eye Color: Brownish, Greeny.
Fur Color: Tan

Physical Appearance: Banastre is a large and wide - but barely portly - cougar with a fearsome slant (or, more precisely, lack thereof) to his eyes. He cuts quite the imposing figure to any who see him from the front. Even though he may look a brute, he proves himself quite intelligent in contrast to his appearance. He is, however, sometimes brutish in proving himself right.

Personality: Banastre is very intelligent - not the smartest, but still very intelligent, really. He knows a lot about a lot of things and can improvise and make educated guesses to seem like he knows everything. He always has an answer and is never wrong. He loves to pontificate in grandiose verbage (more often than not invented and based off of previous words.)

What he really likes is to have people listen to him and respect him - something he thinks he can get only from acting high, mighty and intelligent. Which works - until he meets a true scholar.

Biography: A studious blacksmith's boy. He spent most of his time thinking about either books and learning (which he didn't get as much of as he wanted) or weapons and joining the military.
As soon as he was the appropriate age, he entered the Edwinian Military Academy and became an artillery officer.

(WOW!!! That's so in-depth!!! ... yeah... I know... I'll flesh it out later. Or not. Is it that important?)

Education: Edwinian Military Academy
Vocation: Officer of an Edwinian Royal Artillery Battalion
Location: Deployed in Piriqui

Hobbies/Interests: Chess. Cards. Cockfights. And the like. Gambling on all of them.

Wears: Artillery officer's uniform - navy blue coat with red cuffs, lapels, and vest underneath, and gold trim and buttons. Navy, gold-trimmed tricorne.

Other Equipment: Leather satchel.

Weapons: Finely made saber given to him by his father upon his commission. Somewhat ornate and rather aged pistol taken off of a privateer captain.

Magic: None.
Drinking: Oh, yes.
Smoking: Out of the ears, too.
Swearing: No.
Religion: Not really.



Appearances:
(By In-Character Chronology)
Source of Trouble
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PostPosted: Wed Jul 29, 2009 11:52 pm    Post subject: Reply with quote

Arbis
MEDIEVAL

Age: Unknown. Late 20's to late 30's are a safe guess.
Race: Weasel/[?]
Gender: Male
Sexuality: Not declared. Likely heterosexual.
Side: HIS Side.
Height: 5' 4"
Weight: 121
Eye Color: Blue/Brown
Fur Color: Brownish with cream underside

Physical Appearance: Arbis appears to be predominantly a weasel - a least weasel, specifically. There is a mongrelism to his appearance, though, that keeps others guessing - his ears are much longer than a normal weasel's would be, and are almost like a long dog's. They aren't very floppy, as ears go, considering their length. His tail is also somewhat more canid than a weasel's would normally be.

Personality: He can be serious and stern in some situations, or more personable and humorous in others. He likes to be alone, although he has few objections to small amounts of company for reasonable amounts of time. He seems to be very intelligent and ordered, a far cry from what you'd expect an agent of Chaos to be.

Patience is probably the first thing you'd notice about him. He is patient, methodical, and thorough. He'd make a master tactitian.

His style of fighting is a gradual wearing down of the enemy, using anything he can - attrition, the environment, surprise attacks, traps, psychological weapons. He can quickly divine the critical points of anyone he is fighting and attempt to strike them, fighting like a sniper.

Biography: No one really knows who Arbis is, other than a self-declared Agent of Chaos.

He seems to have the safety of others as an objective, though, and doesn't really care about himself as much as one might be originally led to think. He talks about "destroying the evil order" but if he means order as opposed to chaos he is likely insane. If not, he could be some kind of extreme vigilante.

Vocation: Not really describable.
Location: Chaotic ones (or those soon to be so.)
Hobbies/Interests: Causing Chaos. Chess. Bonsai.

Wears: Dirty brown cloak. Brown tunic and tan trousers underneath. Three rings in both ears, all about 1/2 an inch from each other and the first about two inches from the base of the ear.
Other Equipment: Nothing of much mention.

Weapons: Nothing. (His fabulous skills of dodging and running are his weapons. Just not offensive ones, of course.)

Magic: None. Although he is very mysterious.

Abilities: Good agility, good at running. You might say he uses some aspects of Parkour mixed with freerunning and ninja-ness. (Nothing as extreme as some of the things we see on Youtube, though, when it comes to Parkour.) Nothing overremarkable. Just mildly useful.

Always manages to make do with finding what he needs to get his tasks done. Incredibly lucky in that respect, or just extremely resourceful.

Morals: Can and will do anything to accomplish his goals.

Drinking: Not likely.
Smoking: Some.
Swearing: Rarely.

Will Probably: Attempt to cause Chaos in the very near future.
Will Probably Not: Appear to succeed in any way.
(But will still end up succeeding.)

A Word About Chaos: Arbis has a mission, a very special and important one. He uses "Chaos" to accomplish it. And now, you are probably thinking of Chaos as some random and stupid puerile things that would get really really annoying after a while. That's not exactly what it means. I'm not going to explain it now, but I'm not going to RP something really stupid like the literal random chaos. The Chaos he causes is not really so random or chaotic at all. What does it mean?
There's always order in chaos.
There's always a chain reaction.
That's it.

[/?]
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PostPosted: Wed Jul 29, 2009 11:54 pm    Post subject: Reply with quote

Red LeCrimson (quite obviously a pseudonym)
MEDIEVAL

Age: Thirtysomething
Gender: Male
Race: Red Fox
Height: 5' 3"
Weight: 115 lb.
Eye Color: Blue
Fur Color: Reddish orange.

Physical Appearance: Red is not the tallest fox you might ever come across, but is probably...... the... uh......... the......

... now that it comes to it, there's nothing actually remarkable about his appearance. He has the reddish orange fur, the black "gloves" and "socks" and the white underbelly of the Red Fox. He's lean, fast, and quite nimbly built, as he is a rigger upon a ship. One who was heavier or larger would be much less at home there.

He has two smaller circular earrings in his left ear and a larger one in his right. Has a rather large, black tattoo the right side of his face - a brutish sort of north Edwinish design (Celtic, for those of you who don't like to use your heads. Specifically Pictish looking.) that curves below his eyes and swirls and knots across his cheek, ending with a dragon's head on the base of his snout and begining with the barbed tail near his ear. He has a similar tattoo around his left forearm.

Personality: Paranoid.

That's all you really need to describe him. He's paranoid, annoyed, skittish, and cowardly, fearing for his life above all else. He would sooner flee than fight - and that applies to anything and anyone. As he is interested in his own survival, though, he can be quite the fierce opponent and deadly opponent if fighting is the only way out.

He is obsessively interested in the strange and paranormal, for some reason, and is quite the expert on most odd occurences, from Saint Elmo's fire to the cursed ship the Flying Anshachianfur. He know all about legends and stories, and is one of the better story tellers upon any ship he sails upon, just by merit of his bank of bizarre and creepy knowledge.

He seems to fear the magical and inexplicable above all else, which has led to his knowledge on the subject.

Biography: Something happened, no one knows what, one stormy night in Domus. He stumbled onto the docks; beaten, sick and weak; and demanded a place, any place, on a ship. The ship left that night.
Ever since then, he has worked up to a more respectable position, jumped ship several times, and recovered his health completely. No one can say if he became paranoid because of what happened that caused him to take up the life of a sailor, as no one knew of him beforehand.

He's left his entire life before becoming a sailor, whatever that may be, behind himself. He has adopted an Edwinian accent to cover his Domian one, and gotten several tattoos to attempt to conceal whatever his identity may be from whoever might be looking for him - if anyone.

Even though he started out as a sailor of necessity and tried to fit in as much as he could, he is now a bona fide sailor, after years of living at sea. He wouldn't dream of going back to land, even if there weren't some unspecified danger waiting there for him.

(this was mainly sarcastic and melodramatic filler)

Education: None, save on-the-job-training.
Vocation: Rigger upon a ship.
Location: The High Seas.

Hobbies/Interests: Interesting or extraordinary ships, naval leaders, secret plots, conspiracies, sea monsters, haunted ships, cursed islands, whirlpools, zombies, and the otherwise paranormal, supernatural, abnormal, and just plain weird. Knows quite a bit about anything supernatural upon the seas. (Likely because he's afraid of it.)

Wears: A frayed, buttonless, but once probably rather nice blue (and once trimmed) coat of some officer of the seas. Wears nothing underneath the coat. Baggy pants held up by a belt upon which much hangs.

Other Equipment: A rope and grapnel hook, and other random things he has on his belt.

Weapons: Curved knife about six inches long.

Magic: None.

Religion: The High Seas.
Drinking: He's a sailor.
Smoking: He's a sailor.
Swearing: He's a sailor.
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